It's very impressive how performant all of those circles are! No lag or slowdown, well done. Now all i wish for is just more upgrades with unique mechanics since this seems to be physics based. And a new pass on the SFX because at some point it becomes too much and i had to mute the game.
I really like this game, it's pretty addictive :D At first I couldn't kill the first boss but after some upgrades and insane arm pain I finally did it .. Good game ๐
The gameplay is really well done! I liked the fact how the levels are tied to different upgrades---although I sticked to regen mainly. It is overall really fun :D
One thing I really liked was how the bullets are placed around the player. Along with the polishing, it feels really well implemented.
A small thing I found out is that some enemies seems to drop a different amounts of money, making the money pay of each level a bit unequal.
You could also try making the shield balls bunch in the direction the mouse is pointing to, even before you shoot. This would make it possible to "redistribute" the shield yourself if you see an incoming bullet.
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It's very impressive how performant all of those circles are! No lag or slowdown, well done. Now all i wish for is just more upgrades with unique mechanics since this seems to be physics based. And a new pass on the SFX because at some point it becomes too much and i had to mute the game.
๐ฅ๐ฅโค๏ธ
Fun!
Really enjoyed this game, played it for a while. It's simple but well designed.
I really like this game, it's pretty addictive :D At first I couldn't kill the first boss but after some upgrades and insane arm pain I finally did it .. Good game ๐
Insane arm pain ๐
Very addictive game blud
The gameplay is really well done! I liked the fact how the levels are tied to different upgrades---although I sticked to regen mainly. It is overall really fun :D
One thing I really liked was how the bullets are placed around the player. Along with the polishing, it feels really well implemented.
A small thing I found out is that some enemies seems to drop a different amounts of money, making the money pay of each level a bit unequal.
Great job!
A lot of fun! man that little ball was a pain in the butt for a bit XD
Pretty fun game, I love how the bullets for the player can also be used as sheild!
very zesty. had a crazy amount of fun. most stars
Very fun! Lv3 is kinda a test of patience but the others are quite fun and strategic
Nice concept. I love how the shield circles distribute themselves automatically.
However right now the best strategy seems to shoot and wait for the shield to replenish, which is a little boring.
How would you say I can improve that?
Honestly, I have no idea lol.
Maybe the enemies could shoot the whole time instead of just at the end. That would put some pressure on the player to kill them ASAP.
They do, but i can add some of them in the early levels ig
You could also try making the shield balls bunch in the direction the mouse is pointing to, even before you shoot. This would make it possible to "redistribute" the shield yourself if you see an incoming bullet.